Deconstructing Icy Silence: A Look Inside Our First DOTA 2 Cinematic
Published on August 27, 2025
Our first short film was a huge milestone for us. It was more than just a project—it was a chance to test our remote pipeline, push our creative skills, and see what our small team could accomplish together. Here's a look at how we brought our DOTA 2 inspired cinematic, 'Icy Silence,' to life.
The Blueprint: From Vision to Concept
For us, a cinematic begins not with a 3D model, but with an idea solidified through concept art. Our artists created detailed character turnarounds for heroes like Drow Ranger and Crystal Maiden, defining their armor, expressions, and overall mood. This 2D blueprint is a foundational step, ensuring the entire team shares a unified vision before a single polygon is placed.


Our Asset Pipeline: The Right Tools for the Job
As a modern studio, we believe in using the right tool for the job. Our asset pipeline relied on a mix of industry-standard software, choosing the right tool for each specific task.
Modeling & Sculpting: We used a combination of tools. Maya was our choice for intricate hard-surface models like Drow Ranger's bow, where precision is key. For organic details—the subtle anatomy of a character's face or the musculature of a creature—we turned to ZBrush for its powerful digital sculpting capabilities.

Texturing: Bringing our characters to life meant focusing on realistic materials. Substance Painter was central to our texturing process, allowing us to layer details like worn leather, gleaming metal, skin pores, and intricate tattoos.
Look Development: With models and textures complete, we brought everything into Blender. Using the powerful Octane renderer, we developed the final look, meticulously crafting lighting setups that would define the cinematic atmosphere of each shot.

The Spark of Movement: Rigging & Animation
A beautiful model is static; animation gives it a soul. Our characters were brought to life through a rigorous process.
Rigging: We built the digital skeletons for our characters in both Blender and Maya. The complex facial rig for our hero allowed for nuanced emotional performances, while the massive creature rig was built to handle powerful actions.


Animation: Action sequences were animated using Cascadeur, a specialized tool that uses physics to help create dynamic and believable motion. For subtler character moments, we relied on the robust animation toolsets within Blender and Unreal Engine.
The Remote Advantage: The TimeWarp Pipeline
How does a small, global team manage gigabytes of data and hundreds of render hours? This is where our remote-first approach is key. Our studio is built on an really simple technology. A high-speed Syncthing server ensures every artist, no matter their time zone, has the latest version of every file needed. When a shot is ready, it's sent to our private render farm managed by Flamenco, which distributes frames to our artists' machines around the world.
This setup doesn't just work; it allows us to be agile, cost-effective, and unbound by geography. 'Icy Silence' is a testament to what a small, passionate, and globally-distributed team can achieve. It’s a showcase of what we love to do: craft worlds together, from every corner of the globe.